Meta-gradient updates for training return functions for reinforcement learning systems

ABSTRACT

Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for reinforcement learning. The embodiments described herein apply meta-learning (and in particular, meta-gradient reinforcement learning) to learn an optimum return function G so that the training of the system is improved. This provides a more effective and efficient means of training a reinforcement learning system as the system is able to converge on an optimum set of one or more policy parameters θ more quickly by training the return function G as it goes. In particular, the return function G is made dependent on the one or more policy parameters θ and a meta-objective function J′ is used that is differentiated with respect to the one or more return parameters η to improve the training of the return function G.

CROSS-REFERENCE TO RELATED APPLICATION

This application is a continuation of U.S. application Ser. No.16/417,536, filed May 20, 2019, which claims priority to U.S.Provisional Application No. 62/673,844, filed on May 18, 2018. Thedisclosure of the prior application is considered part of and isincorporated by reference in the disclosure of this application.

BACKGROUND

This specification relates to reinforcement learning.

In a reinforcement learning system, an agent interacts with anenvironment by performing actions that are selected by the reinforcementlearning system in response to receiving observations that characterizethe current state of the environment.

Some reinforcement learning systems select the action to be performed bythe agent in response to receiving a given observation in accordancewith an output of a neural network.

Neural networks are machine learning models that employ one or morelayers of nonlinear units to predict an output for a received input.Some neural networks are deep neural networks that include one or morehidden layers in addition to an output layer. The output of each hiddenlayer is used as input to the next layer in the network, i.e., the nexthidden layer or the output layer. Each layer of the network generates anoutput from a received input in accordance with current values of arespective set of parameters.

SUMMARY

This specification generally describes a reinforcement learning systemthat selects actions to be performed by a reinforcement learning agentinteracting with an environment. In order for the agent to interact withthe environment, the system receives data characterizing the currentstate of the environment and selects an action to be performed by theagent in response to the received data. Data characterizing a state ofthe environment will be referred to in this specification as anobservation.

In some implementations, the environment is a simulated environment andthe agent is implemented as one or more computer programs interactingwith the simulated environment. For example, the simulated environmentmay be a video game and the agent may be a simulated user playing thevideo game. As another example, the simulated environment may be amotion simulation environment, e.g., a driving simulation or a flightsimulation, and the agent is a simulated vehicle navigating through themotion simulation. In these implementations, the actions may be controlinputs to control the simulated user or simulated vehicle.

In some other implementations, the environment is a real-worldenvironment and the agent is a mechanical agent interacting with thereal-world environment. For example, the agent may be a robotinteracting with the environment to accomplish a specific task. Asanother example, the agent may be an autonomous or semi-autonomousvehicle navigating through the environment. In these implementations,the actions may be control inputs to control the robot or the autonomousvehicle.

In one innovative aspect the subject matter described in thisspecification can be embodied in a reinforcement learning systemcomprising one or more processors configured to retrieve a plurality ofexperiences from a reinforcement learning neural network configured tocontrol an agent interacting with an environment to perform a task in anattempt to achieve a specified result based on one or more policyparameters for the reinforcement learning neural network, eachexperience comprising an observation characterizing a state of theenvironment, an action performed by the agent in response to theobservation and a reward received in response to the action. The one ormore processors are further configured to update the one or more policyparameters for the reinforcement learning neural network based on afirst set of the experiences using a return function that calculatesreturns based on rewards; and update one or more return parameters ofthe return function based on the one or more updated policy parametersand a second set of the experiences. The one or more return parametersare updated via a gradient ascent or descent method using ameta-objective function differentiated with respect to the one or morereturn parameters, wherein the meta-objective function is dependent onthe one or more policy parameters.

The embodiments described herein apply meta-learning (and in particular,meta-gradient reinforcement learning) to learn an optimum returnfunction G so that the training of the system is improved. This providesa more effective and efficient means of training a reinforcementlearning system as the system is able to converge on an optimum set ofone or more policy parameters θ more quickly by training the returnfunction G as it goes. In particular, the return function G is madedependent on the one or more policy parameters θ and a meta-objectivefunction J′ is used that is differentiated with respect to the one ormore return parameters η to improve the training of the return functionG.

Meta-learning can be considered the act of training a system to learnmore effectively. The meta-objective J′ can therefore be considered anobjective to improve learning functionality of the reinforcementlearning neural network. Specifically, the meta-objective function J′may be a function for optimizing the return parameters η for thereinforcement learning neural network. The meta-objective function J′may serve the goal of identifying the return function that maximisesoverall performance in the agent. This may be directly measured by ameta-objective focused exclusively on optimising returns—in other words,a policy gradient objective. For instance, the meta-objective functionmay calculate the error (e.g., mean-squared error) between the returnfunction and the value function utilised by the agent to determineactions, and the system may be configured to update the returnparameters to reduce (e.g., minimise) the error.

Retrieving the experiences r may comprise the system generating theexperiences (i.e., the reinforcement learning neural network may formpart of the system) or accessing the experiences, e.g., from storage orfrom an external system. That is, the experiences may be generatedonline by the reinforcement learning system itself or may be obtainedfrom an external reinforcement learning neural network. Updating thepolicy parameters θ could therefore comprise sending the updated policyparameters θ′ to the external reinforcement neural network or updatingthe reinforcement neural network that forms part of the overall system.

A variety of different types of return function G may be utilised basedon a variety of different types of reinforcement learning. For instance,the return function G may be a return function in a stochastic gradientascent method or could act as a target in a Q-learning method.

The first and second sets of experiences may be the same. Alternatively,the first and second sets of experiences may comprise differentexperiences. Using different experiences for updating the one or morereturn parameters to those used for updating the one or more policyparameters (holding back training data for use in training the returnfunction) improves the training by avoiding overfitting.

Updating the one or more return parameters may utilize a differential ofthe one or more updated policy parameters with respect to the one ormore return parameters. The differential of the meta-objective functionJ′ with respect to the one or more return parameters η may make use ofpartial derivatives, breaking the differential into two components, thefirst component being a differential of the meta-objective function J′with respect to the one or more updated policy parameters θ′, and thesecond component being a differential of the one or more updated policyparameters θ′ with respect to the one or more return parameters η. Thistherefore allows the system to make use of the updated (improved) policyparameters θ′ when updating the one or more return parameters η andthereby improves the effectiveness of the training.

The one or more policy parameters may be one or more parameters thatdefine the functioning of the reinforcement learning neural network (oneor more parameters that define the actions taken by the neural network).The one or more return parameters may be parameters that define howreturns are determined based on the rewards.

The one or more processors may be further configured to iteratively:retrieve updated experiences generated by the reinforcement neuralnetwork using the one or more updated policy parameters and the one ormore updated return parameters; further update the one or more policyparameters based on a first set of the updated experiences using the oneor more updated return parameters; and further update the one or morereturn parameters based on the further updated policy parameters and asecond set of the updated experiences via the gradient ascent or descentmethod, until an end condition is reached.

Accordingly, the system may iteratively update the one or more policyparameters and the one or more return parameters to converge on anoptimal policy. By updating the one or more return parameters during thetraining of the one or more policy parameters, the system is able toimprove the calculated returns and can therefore train the policy moreaccurately and using fewer training episodes (more efficiently).

The one or more return parameters may be updated each time that thepolicy parameters are updated. This provides a computationally simplerand more efficient mechanism for training the system.

Alternatively, the one or more return parameters may be kept fixed overa number of updates of the one or more policy parameters. In this case,the one or more return parameters may then be updated throughbackpropagation through time.

Updating the one or more return parameters may comprise applying afurther return function as part of the meta-objective function andevaluating the updated policy in terms of the returns from the furtherreturn function when applied to the second set of experiences. This maycomprise the goal of maximizing the total returns from the furtherreturn function with respect to the one or more return parameters. Thefurther return function G′ may be a function that calculates returnsfrom rewards based on one or more further return parameters η′. Thefurther return function may be considered a meta-return function withmeta-return parameters (or, more generally, meta-parameters). Thefurther return function may act as a means of training the reinforcementlearning neural network to improve the return function G.

The further return function may be different to the return function. Thefurther return parameters may be kept fixed during training.

Updating of the one or more policy parameters may apply one or more of apolicy and a value function that are conditioned on the one or morereturn parameters. Conditioning the policy and/or the value functionbased on the one or more return parameters makes the training methodmore stable. As the return function changes during training, the policyor value function may become invalid. This may lead to the collapse ofthe value estimation policy. By conditioning the policy and/or the valuefunction on the one or more return parameters, the agent is enforced tolearn universal policies and/or value functions for various sets ofreturn parameters. This allows the method to freely shift themeta-parameters without needing to wait for the approximator to “catchup”.

The conditioning may be via an embedding of the one or more returnparameters. The embedding may form one or more embedded returnparameters by inputting the one or more parameters into an embeddingfunction. The one or more embedded return parameters may represent theone or more parameters using hidden (latent) variables. Specifically,the policy and value function may be conditioned as:

V_(θ) ^(η) (S) = V_(θ) ([S; e_(η)]) π_(θ) ^(η) (S) = π_(θ) ([S; e_(η)])e_(η) = w_(η) ^(T)ηwhere:

V_(θ)( ) is the value function and V_(θ) ^(η)( ) is the conditionedvalue function;

π_(θ) ( ) is the policy and π_(θ) ^(η)( ) is the conditioned policy;

e_(η) is the embedding of the one or more return parameters η;

[S; e_(η)] denotes concatenation of vectors S (the respective state) ande_(η); and

w_(η) is the embedding function taking η as input where w_(η) may belearned via backpropagation in the agent training.

The one or more parameters may comprise one or more of a discount factorof the return function and a bootstrapping factor of the returnfunction. The return function may apply the discount factor γ to providea discounted return. This discounted return may comprise a weighted sumof the rewards, with the discount factor defining the decay of theweighted sum. Optimising the discount factor has been found to be aparticularly effective method of improving the efficiency and accuracyof reinforcement learning. Equally, the return function might apply thebootstrapping factor λ to a geometrically weighted combination ofreturns (a bootstrapping parameter return function, or λ-return). Thereturn function may calculate a weighted combination of returns, witheach return being estimated over multiple steps (e.g., being a decayingweighted sum of rewards). Optimising the bootstrapping factor(potentially in combination with the discount factor) leads to moreefficient and accurate reinforcement learning.

The one or more processors may be further configured to: update the oneor more policy parameters for the reinforcement learning neural networkbased on the second set of the experiences; and update the one or morereturn parameters of the return function based on the one or moreupdated policy parameters and the first set of the experiences, whereinthe one or more return parameters are updated via the gradient ascent ordescent method. This improves the efficiency and effectiveness oftraining by repeating the update steps but swapping over the sets ofexperiences that are used for each update. As mentioned above, usingdifferent sets of experiences avoids overfitting. Nevertheless, thisreduces the amount of training data that may be used for each update. Toimprove data efficiency, the first and second sets can be swapped overafter the updates, so that the second set experiences can then be usedto train the policy and the second set of experiences can then be usedto train the return function.

That is, the first set of experiences can be used for updating the oneor more policy parameters and the performance of this update can bevalidated by evaluating the meta-objective function using the second setof experiences. The roles of the first and second sets of experiencescan then be swapped so that the second set of experiences are used forupdating the one or more policy parameters and the performance of thisupdate can be validated by evaluating the meta-objective function on thefirst set of experiences. In this way, the proposed method does notrequire any extra data other than the data used to train the one or morepolicy parameters in order to conduct the meta learning update to theone or more return parameters.

The differentiated meta-objective function may be:

$\frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\eta} = {\frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\theta^{\prime}}\frac{{d\theta}^{\prime}}{d\eta}}$

where:η are the one or more return parameters; andJ′(τ′, θ′, η′) is the meta-objective function conditioned on the secondset of experiences τ′, the one or more updated policy parameters θ′ andone or more return parameters η′ of a further return function formingpart of the meta-objective function.

The above formula is the equivalent of formula (2) described later inthis specification.

The system may be configured to calculate the differentiatedmeta-objective function based on a differential of the updated policyparameters θ′ with respect to the return parameters η, dθ′/dη,calculated by adding a differential of an update function with respectto the return parameters, dƒ(τ, θ, η)/dη, the update function being forupdating the policy, to a differential of the policy parameters θ withrespect to the return parameters η, dθ/dη.

The differential of the updated policy parameters θ′ with respect to thereturn parameters η, dθ′/dη, may be calculated using an accumulativetrace to ≈dθ/dη such that:

$z^{\prime} = {{\mu z} + \frac{\partial{f( {\tau,\theta,\eta} )}}{\partial\eta}}$

where:

μ is a decay parameter; and

ƒ(τ, θ, η) is an update function utilised to update the policy.

The differential of the update function with respect to the returnparameters, ∂ƒ(τ, θ, η)/∂η, may be calculated via:

$\frac{\partial{f( {\tau,\theta,\eta} )}}{\partial\eta} = {\alpha {\frac{\partial{G_{\eta}(\tau)}}{\partial\eta}\lbrack {\frac{\partial{{log\pi}_{\theta}( A \middle| S )}}{\partial\theta} + {c\frac{\partial{v_{\theta}(S)}}{\partial\theta}}} \rbrack}}$

where:

α is a learning rate applied when updating the one or more policyparameters from one or more previous policy parameters;

G_(η) (τ) is the return function that calculates returns from the firstset of experiences τ based on the one or more return parameters η_(t);

π_(θ) is the policy for the reinforcement learning neural network fordetermining actions Aa from states S, the policy π_(θ) operatingaccording to the one or more policy parameters θ;

c is a coefficient; and

ν_(θ) (S) is a value function that determines values for states S basedon the one or more policy parameters θ.

The above formula is the equivalent of formula (13) described later inthis specification.

In other words, the differential of the updated policy parameters withrespect to the return parameters may be calculated via:

$\frac{\partial\theta^{\prime}}{\partial\eta} = {\frac{\partial\theta}{\partial\eta} + {\alpha {\frac{\partial{G_{\eta}(\tau)}}{\partial\eta}\lbrack {\frac{\partial{{log\pi}_{\theta}( A \middle| S )}}{\partial\theta} + {c\frac{\partial{v_{\theta}(S)}}{\partial\theta}}} \rbrack}}}$

The updating of the one or more return parameters may make use of:

$\frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\theta^{\prime}} = {( {{G_{\eta^{\prime}}( \tau^{\prime} )} - {v_{\theta^{\prime}}( S^{\prime} )}} )\frac{\partial{{log\pi}_{\theta}( A^{\prime} \middle| S^{\prime} )}}{\partial\theta^{\prime}}}$

where:

G_(η′)(τ′) is the further return function that calculates returns fromthe second set of experiences τ′ based on the one or more further returnparameters η′;

π_(θ), is the policy for the reinforcement learning neural network fordetermining actions A′ from states S′ taken from the second set ofexperiences τ′, the policy π_(θ), operating according to the one or moreupdated policy parameters θ′;

ν_(θ′) (S′) is a value function that determines values for states S′based on the one or more updated policy parameters θ′.

The above formula is the equivalent of formula (14) described later inthis specification.

This evaluates the updated policy in terms of the total returns under η′when measured on the second set of experiences τ′.

The one or more further return parameters may be kept fixed. This allowsthe gradient with respect to the one or more return parameters to beobtained.

Updating the one or more return parameters may comprises calculating:

$\eta^{\prime} = {\eta + {\beta \frac{\partial{J^{\prime}( {{\tau^{\prime};\theta^{\prime}},\eta^{\prime}} )}}{\partial\eta}}}$

where

η′ are the one or more updated return parameters; and

β is a learning factor for updating the one or more return parameters.

The above formula is the equivalent of formulas (2) to (5) describedlater in this specification.

Accordingly, the updating of the one or more return parameters may applya gradient ascent method based on the gradient of the meta-objectivefunction with respect to the one or more return parameters.

In one innovative aspect the subject matter described in thisspecification can be embodied in a computer-implemented method forreinforcement learning. The method comprises: retrieving a plurality ofexperiences from a reinforcement learning neural network configured tocontrol an agent interacting with an environment to perform a task in anattempt to achieve a specified result based on one or more policyparameters for the reinforcement learning neural network, eachexperience comprising an observation characterizing a state of theenvironment, an action performed by the agent in response to theobservation and a reward received in response to the action; updatingthe one or more policy parameters for the reinforcement learning neuralnetwork based on a first set of the experiences using a return functionthat calculates returns based on rewards; and updating one or morereturn parameters of the return function based on the one or moreupdated policy parameters and a second set of the experiences, whereinthe one or more return parameters are updated via a gradient ascent ordescent method using a meta-objective function differentiated withrespect to the one or more return parameters, wherein the meta-objectivefunction is dependent on the one or more policy parameters.

A further aspect of the invention may be embodied in one or morecomputer storage media storing instructions that when executed by one ormore computers cause the one or more computers to perform the operationsof any of the methods described herein.

Certain novel aspects of the subject matter of this specification areset forth in the claims below.

The subject matter described in this specification can be implemented inparticular embodiments so as to realize one or more of the followingadvantages.

Implementations of the system facilitate improved training ofreinforcement learning systems by applying meta-learning to train thereward functions of reinforcement learning systems. The methodsdescribed herein utilise a meta-objective function that is dependent onthe one or more policy parameters of the system being trained. Themeta-objective function is differentiated to obtain a meta-gradient thatcan be used to adapt the nature of the return, online, whilstinteracting and learning from the environment.

More specifically, the update to the return function is applied afterthe one or more policy parameters have been updated. The gradient of thepolicy parameters with respect to the one or more return parametersindicates how the meta-parameters affect the policy parameter(s). Themethod is therefore able to measure the performance of the updatedpolicy parameter(s) on a second sample of experiences to improve theparameter(s) of the return function.

This provides improved performance of the system when trained and allowsthe system to be trained more efficiently using a smaller amount oftraining data. For instance, by learning an improved return function asthe system trains, the system is able to converge on an optimal set ofpolicy parameters quicker, using fewer updates. As improved rewards areused during training, the final trained system is also displays moreaccurate and effective learned behaviours.

Implementations of the system may be trained online, on a stream ofdata, or offline, using stored data, or both. The system canautomatically adapt its training to particular training tasks, learningto perform these tasks better. This helps to automate the trainingprocess and enables implementations of the system to be used across awider range of different tasks without necessarily needing to be tunedor adapted to a particular task. The proposed approach is adaptable foruse with almost all current reinforcement learning systems, since thereturn is always utilized in agent updates and almost all currentreinforcement learning updates include differentiable functions of thereturn. This includes, for instance, value-based methods like Q (λ),policy-gradient methods, or actor-critic algorithms like A3C (AdvantageActor Critic, e.g., Mnih et al. 2016) or IMPALA (Importance-WeightedActor-Leamer), Espholt et al., arXiv:1802.01561.

The details of one or more embodiments of the subject matter of thisspecification are set forth in the accompanying drawings and thedescription below. Other features, aspects, and advantages of thesubject matter will become apparent from the description, the drawings,and the claims.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates an example reinforcement learning system for trainingan agent to interact with an environment.

FIG. 2 illustrates a reinforcement learning system applyingmeta-learning according to the present specification.

FIG. 3 shows the procedure followed by the system of FIG. 2 for updatingpolicy parameters and meta-parameters based on a retrieved plurality ofexperiences.

FIG. 4 shows the procedure for updating the meta-parameters subsequentto updating the policy parameters.

Like reference numbers and designations in the various drawings indicatelike elements.

DETAILED DESCRIPTION

The implementations described herein relate to reinforcement learningsystems.

In broad terms a reinforcement learning system is a system that selectsactions to be performed by a reinforcement learning agent interactingwith an environment. In order for the agent to interact with theenvironment, the system receives data characterizing the current stateof the environment and selects an action to be performed by the agent inresponse to the received data. Data characterizing a state of theenvironment is referred to in this specification as an observation.Optionally the observation at a time step may include data from aprevious time step e.g., the action performed at the previous time step,the reward received at the previous time step, and so forth.

In some implementations, the environment is a real-world environment andthe agent is an electromechanical agent interacting with the real-worldenvironment. For example, the agent may be a robot or other static ormoving machine interacting with the environment to accomplish a specifictask, e.g., to locate an object of interest in the environment or tomove an object of interest to a specified location in the environment orto navigate to a specified destination in the environment; or the agentmay be an autonomous or semi-autonomous land or air or sea vehiclenavigating through the environment.

In these implementations, the observations may include, for example, oneor more of images, object position data, and sensor data to captureobservations as the agent interacts with the environment, for examplesensor data from an image, distance, or position sensor or from anactuator. In the case of a robot or other mechanical agent or vehiclethe observations may similarly include one or more of the position,linear or angular velocity, force, torque or acceleration, and global orrelative pose of one or more parts of the agent. The observations may bedefined in 1, 2 or 3 dimensions, and may be absolute and/or relativeobservations. For example in the case of a robot the observations mayinclude data characterizing the current state of the robot, e.g., one ormore of joint position, joint velocity, joint force, torque oracceleration, and global or relative pose of a part of the robot such asan arm and/or of an item held by the robot. The observations may alsoinclude, for example, sensed electronic signals such as motor current ora temperature signal; and/or image or video data for example from acamera or a LIDAR sensor, e.g., data from sensors of the agent or datafrom sensors that are located separately from the agent in theenvironment.

In these implementations, the actions may be control inputs to controlthe robot, e.g., torques for the joints of the robot or higher-levelcontrol commands; or to control the autonomous or semi-autonomous landor air or sea vehicle, e.g., torques to the control surface or othercontrol elements of the vehicle or higher-level control commands; or,e.g., motor control data. In other words, the actions can include forexample, position, velocity, or force/torque/acceleration data for oneor more joints of a robot or parts of another mechanical agent. Actiondata may include data for these actions and/or electronic control datasuch as motor control data, or more generally data for controlling oneor more electronic devices within the environment the control of whichhas an effect on the observed state of the environment. For example inthe case of an autonomous or semi-autonomous land or air or sea vehiclethe actions may include actions to control navigation, e.g., steering,and movement, e.g., braking and/or acceleration of the vehicle.

In some implementations the environment is a simulated environment andthe agent is implemented as one or more computers interacting with thesimulated environment.

For example the simulated environment may be a simulation of a robot orvehicle and the reinforcement learning system may be trained on thesimulation. For example, the simulated environment may be a motionsimulation environment, e.g., a driving simulation or a flightsimulation, and the agent is a simulated vehicle navigating through themotion simulation. In these implementations, the actions may be controlinputs to control the simulated user or simulated vehicle. A simulatedenvironment can be useful for training a reinforcement learning systembefore using the system in the real world. In another example, thesimulated environment may be a video game and the agent may be asimulated user playing the video game. Generally in the case of asimulated environment the observations may include simulated versions ofone or more of the previously described observations or types ofobservations and the actions may include simulated versions of one ormore of the previously described actions or types of actions.

In a further example the environment may be a protein foldingenvironment such that each state is a respective state of a proteinchain and the agent is a computer system for determining how to fold theprotein chain. In this example, the actions are possible folding actionsfor folding the protein chain and the result to be achieved may include,e.g., folding the protein so that the protein is stable and so that itachieves a particular biological function. As another example, the agentmay be a mechanical agent that performs or controls the protein foldingactions selected by the system automatically without human interaction.The observations may include direct or indirect observations of a stateof the protein and/or may be derived from simulation.

In a similar way the environment may be a drug design environment suchthat each state is a respective state of a potential pharma chemicaldrug and the agent is a computer system for determining elements of thepharma chemical drug and/or a synthetic pathway for the pharma chemicaldrug. The drug/synthesis may be designed based on a reward derived froma target for the drug, for example in simulation. As another example,the agent may be a mechanical agent that performs or controls synthesisof the drug.

In the case of an electronic agent the observations may include datafrom one or more sensors monitoring part of a plant or service facilitysuch as current, voltage, power, temperature and other sensors and/orelectronic signals representing the functioning of electronic and/ormechanical items of equipment. In some applications the agent maycontrol actions in a real-world environment including items ofequipment, for example in a facility such as: a data center, serverfarm, or grid mains power or water distribution system, or in amanufacturing plant or service facility. The observations may thenrelate to operation of the plant or facility. For example additionallyor alternatively to those described previously they may includeobservations of power or water usage by equipment, or observations ofpower generation or distribution control, or observations of usage of aresource or of waste production. The agent may control actions in theenvironment to increase efficiency, for example by reducing resourceusage, and/or reduce the environmental impact of operations in theenvironment, for example by reducing waste. For example the agent maycontrol electrical or other power consumption, or water use, in thefacility and/or a temperature of the facility and/or items within thefacility. The actions may include actions controlling or imposingoperating conditions on items of equipment of the plant/facility, and/oractions that result in changes to settings in the operation of theplant/facility, e.g., to adjust or turn on/off components of theplant/facility.

In some further applications, the environment is a real-worldenvironment and the agent manages distribution of tasks across computingresources, e.g., on a mobile device and/or in a data center. In theseimplementations, the actions may include assigning tasks to particularcomputing resources. As further example, the actions may includepresenting advertisements, the observations may include advertisementimpressions or a click-through count or rate, and the reward maycharacterize previous selections of items or content taken by one ormore users.

The reinforcement learning system may be implemented as one or morecomputer programs on one or more computers in one or more locations inwhich the systems, components, and techniques described herein areimplemented.

FIG. 1 illustrates an example of a reinforcement learning system. Thereinforcement learning system 10 comprises an agent 20 that determinesactions based on a policy 25. Each time an action is determined, it isoutput to an environment 30 being controlled by the agent 20. The actionupdates a state of the environment 30. The updated state is returned tothe reinforcement learning system 10 along with an associated reward forthe action. These are used by the reinforcement learning system 10 todetermine the next action. In general, the reward is a numerical value.The reward can be based on any event or aspect of the environment 30.For example, the reward may indicate whether the agent 20 hasaccomplished a task (e.g., navigating to a target location in theenvironment 30) or the progress of the agent 20 towards accomplishing atask.

The interaction of the agent 20 with the environment 30 over one or moretime steps may be represented by a “trajectory” (i.e., sequence) ofexperience tuples, where each experience tuple corresponds to arespective time step. An experience tuple corresponding to a time stepmay include: (i) an observation characterizing the state of theenvironment at the time step, (ii) an action that was selected to beperformed by the agent at the time step, (iii) a subsequent observationcharacterizing a subsequent state of the environment subsequent to theagent performing the selected action, (iv) a reward received subsequentto the agent performing the selected action, and (v) a subsequent actionthat was selected to be performed at the subsequent time step.

The policy 25 defines how the system performs actions based on the stateof the environment. As the system 10 is trained based on a set ofexperiences 17, the policy 25 followed by the agent 20 is updated byassessing the value of actions according to an approximate valuefunction, or return function to improve the expected return from theactions taken by the policy 25. This is typically achieved by acombination of prediction and control to assess the success of theactions performed by the agent 20, sometimes referred to as the“return”. The return is calculated based on the rewards receivedfollowing a given action. For instance, the return might be anaccumulation of multiple reward values over multiple time steps.

Some of the parameters used to define how the system learns are thediscount factor γ and the bootstrapping parameter λ. These parametersare discussed in more detail below, with reference to equations (6) and(7).

The discount factor γ determines the time-scale of the return. Adiscount factor close to γ=1 provides a long-sighted goal thataccumulates rewards far into the future, while a discount factor with avalue close to γ=0 provides a short-sighted goal that prioritisesshort-term rewards. Even in problems where long-sightedness is desired,it is frequently observed that discount factor values of γ<1 achievebetter results, especially during early learning. It is known that manyalgorithms converge faster with lower discounts factor values, but toolow a discount factor value can lead to sub-optimal policies. Inpractice it can therefore be better to first optimise for ashort-sighted horizon, e.g., with γ=0 at first, and then to repeatedlyincrease the discount factor value at later stages.

The return may also be bootstrapped to different time horizons. Ann-step return accumulates rewards over n time-steps before then addingthe value function at the nth time-step. The λ-return is a geometricallyweighted combination of n-step returns. In either case, the parameters nor λ may be important to the performance of the algorithm, trading offbias and variance, and therefore an efficient selection of theseparameters is desirable.

FIG. 2 illustrates a reinforcement learning system applyingmeta-learning according to the present specification. Here, the returnfunction itself is learned, in addition to the policy, by treating it asa parametric function with tuneable meta-return parameters, ormeta-parameters, η. Such meta-parameters η may for instance include thediscount factory, or the bootstrapping parameter λ. For the avoidance ofdoubt, the “meta-return parameters” and “return-parameters” describedthus far are equivalent to the “meta-parameters” 7 described hereafter.

The meta-parameters η are adjusted during the agent's interaction withthe state or environment, allowing the return to both adapt to thespecific problem, and also to dynamically adapt over time to thechanging context of learning. A practical gradient-based meta-learningmethod is therefore described herein and it is shown that this canimprove performance on large-scale deep reinforcement learningapplications.

Returning to FIG. 2, the present reinforcement learning system 200 issimilar to that of FIG. 1, in that it comprises an agent 205 thatdetermines actions based on a policy 210 and experiences 250. The policy210 is defined by policy parameters 215 which may be stored in localmemory. The agent 205 may be implemented using a neural network.

The reinforcement learning system 200 also comprises a policy trainingmodule 230 and a return function training module 240. The policytraining module 230 is configured to update the policy parameters 215 totrain the policy 210. The policy parameters 215 are updated based on areturn that is calculated based on experiences 250 using a returnfunction 220 that is defined by return parameters 225. The returnparameters 225 may be stored in local memory.

The reinforcement learning system 200 also comprises a return functiontraining module 240. The return function training module 240 isconfigured to update the return parameters 225 based on experiences 250using a meta-objective function 260. By updating (training) the returnfunction, the system is able to learn a better return function, therebyimproving the training of the policy. This allows a more accurate policyto be reached more quickly and more efficiently.

In one embodiment, the return function training module 240 is configuredto update the return parameters to reduce the error in the returnparameters. This may be relative to the value function that is utilisedby the agent 205 to determine an expected return from an action (andthereby determine the action that provides the highest expected return).For instance, the meta-objective function might calculate themean-squared error between the return and the value for one or moreexperiences and the return function training module 240 might beconfigured to update the return parameters to reduce (minimise) thismean-squared error.

As mentioned, the reinforcement learning system 200 comprises a policy210, the policy 210 comprising one or more policy parameters 215, areturn function 220, the return function 220 comprising one or morereturn parameters 225, and a value function. The system 200 retrieves aplurality of experiences 250 from a reinforcement neural network (wherethe reinforcement neural network may or may not form a part of thesystem 200) configured to control an agent interacting with anenvironment to perform a task in an attempt to achieve a specifiedresult based on the one or more policy parameters 215 for thereinforcement learning neural network.

Each of the plurality of experiences 250 comprises an observationcharacterizing a state of the environment, an action performed by theagent in response to the observation and a reward received in responseto the action.

In some implementations, the system 200 may generate the experiences 250(i.e., the reinforcement learning neural network may form part of thesystem 200). Alternatively, the system 200 may access the plurality ofexperiences 250, e.g., from storage or from an external system. In thislatter implementation, as the policy parameters 215 are updated, thesemay be shared with the neural network to train the neural network.

In the present embodiment, the system 200 is configured such that theplurality of experiences 250 are separated into a first set ofexperiences, and a second set of experiences, where each of the firstand second set of experiences may be used in conjunction with returnparameters 225 (also referred to as meta-return parameters or metaparameters) to update policy parameters 215 of the policy 210. This maybe achieved, for example, using the policy training module 230. Themeta-objective function 260 is then utilised to adjust the returnparameters 225. This may be achieved, for example, using the returnfunction training module 240. This process may be repeated a number oftimes, to iteratively update the policy parameters and the returnparameters.

When implemented, a processor may store the agent 205 that receives theexperiences 250. The policy training module 230 of the processor mayupdate the policy parameters 215 based on the experiences 250, and thisin turn updates the policy 210 carried out by the agent 205. The returnfunction training module 240 of the processor may then adjust the returnparameters 225 stored in memory. The updated return parameters may beaccessed by the policy training module 230. This therefore iterativelyupdates the policy 210 and the return function 220.

FIG. 3 illustrates the procedure 300 taken by the system 200 inoptimising the policy 210 and the return function 220. In step 302, theplurality of experiences 250 are retrieved by the system 200. In someimplementations, the system 200 may generate the experiences 250 (i.e.,the reinforcement learning neural network 205 may form part of thesystem 200). Alternatively, the system 200 may retrieve the plurality ofexperiences from an external system comprising the policy parameters. Inthis latter scenario, each time the policy parameters 215 are updated,they are sent to the external system for use in generating the next setof experiences. For instance, the plurality of experiences 250 may begenerated online by the reinforcement learning system 200 itself or maybe obtained from an external reinforcement learning neural network 205.

In step 304, the policy parameters 215 are then updated using an updatefunction 240, and based on the first set of experiences 250 a of theplurality of experiences 250, to form updated policy parameters.

In step 306, the updated policy parameters are cross-validated based onthe second set of experiences of the plurality of experiences 250, themeta-objective function 260, and the return function 220.

In step 308, return-parameters are updated based on the cross-validationof the updated policy parameters and the meta-objective function 260 toform one or more meta-parameters 225, which then update the updatefunction and the return function 220. In subsequent parameter updates,the existing meta-parameters 225 from the previous update are updatedbased on the most recent cross-validation.

Then, in step 310, the system determines whether an end criterion hasbeen reached. The end criterion might be a maximum number of iterationsor a predetermined performance level. The performance level might be aperformance of the policy (e.g., a predefined accumulated reward orreturn) or the performance of the return function (e.g., error of thereturn function relative to ground truth returns). If the end criterionhas not been reached, the system 200 returns to step 302 for a newiteration for a new parameter update. If the end criterion has been metthen the system 200 completes training and outputs a result in step 312.

The output might be an optimised policy (set of policy parameters) or anoptimised return function (set of return parameters), as determined inthe most recent iteration. The policy can be utilised to implement thetrained agent. The return function can be utilised to help train furtherreinforcement learning agents more efficiently.

As discussed previously, the advantage of updating the policy parametersusing a first set of experiences, before cross-validating the updatedpolicy parameters using a second set of experiences is that this avoidsoverfitting and reduces the amount of training data used for eachiterative update.

In more detail, the value function ν_(θ) (S) and the policy π_(θ) (A|S)210 are approximated by a neural network with parameters θ 215. In orderto better approximate the value function and the policy 210, the methodincludes an update function,

θ′=θ+ƒ(τ,θ,μ)  (1)

that adjusts parameters from a sequence of experience τ_(t)={S_(t),A_(t), R_(t+1), . . . }, where S represents states, A representsactions, R represents rewards, and t represents the number of parameterupdates that have been performed. The nature of the update function ƒ isdetermined by the return parameters, or the meta-parameters η 225.

The meta-gradient reinforcement learning approach described in thisspecification is based on the principle of online cross-validation,using successive samples of experience. The underlying reinforcementlearning method is applied to the first set of experiences τ, and itsperformance is measured using a second set of experiences τ′.Specifically, the method starts with policy parameters θ 215, andapplies the update function to the first set of experiences τ, resultingin new parameters θ′. The gradient dθ/dη of these updates then indicateshow the meta-parameters η 225 affected these new policy parameters θ′.The method then measures the performance of the new policy parameters θ′on a subsequent, independent second set of experiences τ′, utilising adifferentiable meta-objective J′(τ′, θ′, η′). When validating theperformance on the second set of experiences τ′, a fixed meta-parameterη′ in J′ is used as a reference value. In this way, a differentiablefunction of the meta-parameters η is formed, and the gradient of η canbe obtained by taking the derivative of meta-objective J′ with respectto η and applying the chain rule:

$\begin{matrix}{\frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\eta} = {\frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\theta^{\prime}}\frac{d\; \theta^{\prime}}{d\; \eta}}} & (2)\end{matrix}$

The parameters form an additive sequence so the gradient of the policyparameter updates dθ′/dη can be expressed as

$\begin{matrix}{\frac{d\; \theta^{\prime}}{d\; \eta} = {{\frac{d\; \theta}{d\; \eta} + \frac{\partial{f( {\tau,\theta,\eta} )}}{\partial\eta} + {\frac{\partial{f( {\tau,\theta,\eta} )}}{\partial\theta}\frac{d\; \theta}{d\; \eta}}} = {{( {I + \frac{\partial{f( {\tau,\theta,\eta} )}}{\partial\theta}} )\frac{d\; \theta}{d\; \eta}} + \frac{\partial{f( {\tau,\theta,\eta} )}}{\partial\eta}}}} & (3)\end{matrix}$

where I is the identity matrix.

The gradient ∂ƒ(τ, θ, η)/∂η is large, and can be approximated using anaccumulative trace to z≈dθ/dη, such that

$\begin{matrix}{z^{\prime} = {{\mu \; z} + \frac{\partial{f( {\tau,\theta,\eta} )}}{\partial\eta}}} & (4)\end{matrix}$

That is, the gradient of the updated policy parameters θ′ with respectto the return parameters η (dθ′/dη approximated as z′) can be calculatediteratively, by adding to the previous gradient z (the gradient of thepolicy parameters θ with respect to the return parameters η), thedifferential of the update function (evaluated on the first set ofexperiences τ using the policy parameters θ and the return parameters η)with respect to the return parameters η(∂ƒ (τ, θ, η)∂η).

The gradient of formula (3) may be defined using fixed meta-parametersη, or be adapted online. In order to make this adaptation, the parameterμ∈ [0,1] decays the trace and focuses on only recently made updates. Forinstance, choosing μ=0 results in a trace that considers only theimmediate effects of the meta-parameters η on the policy parameters θ.

Then, the meta-parameters η 225 may be updated to updatedmeta-parameters to optimise the meta-objective function J′ 260.

$\begin{matrix}{{\Delta \; \eta} = {{- \beta}\frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\theta^{\prime}}z^{\prime}}} & (5)\end{matrix}$

Here, β is the learning rate for updating the meta-parameters η 225.

This update may be done for example by applying a stochastic gradientdescent to update the meta-parameters η in the direction of themeta-gradient. Alternatively, the meta-objective function J′ may beoptimised by any other known gradient ascent or decent method.

The updated meta-parameters may then serve as the meta-parameters η 225for the next iteration upon retrieval of the next plurality ofexperiences 250.

The following potential implementations consider the situation where themeta-parameters η 225 are used for prediction using atemporal-difference update, and the situation where the meta-parameters225 are used for control, where this is achieved using a canonicalactor-critic update function and a policy gradient meta-objective. Theskilled reader will appreciate that many other alternativeimplementations using this meta-gradient approach to reinforcementlearning would also be possible.

FIG. 4 illustrates the steps 400 in updating and applying the one ormore meta-parameters η to the return function G. This procedure formsone implementation of step 308 shown previously in FIG. 3, after thepolicy parameters θ have been updated to updated policy parameters θ′and cross-validated.

In step 402, the gradient of the return function G 220 with respect tothe one or more meta-parameters η 225 is determined.

In step 404, the gradient of the update function ƒ with respect to theone or more meta-parameters η 225 is determined.

In step 406, the gradient of the meta-objective function J′ 260 withrespect to the one or more meta-parameters η 225 is determined.

In addition to the steps shown in FIG. 4, and depending on the choice ofmeta-objective function J(τ, θ, η) chosen for the system 200, thegradient of the value function with respect to the policy parameters 215(i.e., ∂ν_(θ)(S)/∂θ) may also be calculated to determine the gradient ofthe update function ƒ with respect to the one or more meta-parameters η225.

Therefore, the meta-gradient can be assessed for the one or moremeta-parameters η 225, and the one or more meta-parameters η 225 can beadjusted accordingly in step 408 to ensure the optimum return functionG, forming updated meta-parameters. These updated meta-parameters canthen be used as the meta-parameters η 225 in the subsequent updateiteration (where it is concluded that the optimum return function hasnot been reached).

In more detail, the return function G_(η) (τ_(t)) 220 is defined as afunction of an episode or a truncated n-step sequence of experience,i.e., τ_(t)={S_(t), A_(t), R_(t+1), . . . , S_(t+n)}). As discussedearlier, the nature of the return function G, is determined by the oneor more meta-parameters η.

The n-step return function G_(η) 220 accumulates rewards over a sequenceand then bootstraps from the value function, so that

G _(η)(τ_(t))=R _(t+1) +γR _(t+2)+γ² R _(t+3)+γ^(n-1) R_(t+n)+γ^(η)ν_(θ)(S _(t+n))  (6)

where η={γ, n}.

The bootstrapping parameter λ return function, or λ-return, is ageometric mixture of n-steps, so the return function G_(η) can beredefined as

G _(η)(τ_(t))=R _(t+1)+γ(1-λ)ν_(θ)(S _(t+1))+γλG _(η)(τ_(t+1))  (7)

where η={γ, λ}. The λ-return has the advantage of being fullydifferentiable with respect to both meta-parameters γ and λ 225.

In this case, the meta-parameters η chosen, γ and λ, may be consideredto act as gates or conditions that cause the return to terminate (γ=0),bootstrap (λ=0), or to continue onto the next step (γ=1 or λ=1).

Conventionally, a typical reinforcement learning algorithm wouldhand-select the meta-parameters η, such as the discount factor γ andbootstrapping parameter λ, and these would be held fixed throughouttraining. However, in the reinforcement learning system describedherein, the return function G is parameterized by meta-parameters ηwhich may then be differentiated in order to understand the dependenceof the return function G on η. This, in turn, allows the gradient of theupdate function ƒ with respect to the meta-parameters η, ∂ƒ/∂η, to bedetermined, and therefore the meta-gradient of the meta-objectivefunction J′, ∂J′(τ′, θ′, η′)/∂η can also be determined. This allows forthe system to assess which return function G 220 results in the optimalperformance, and adjust the meta-parameters η 225 accordingly accordingto formulas (2) to (5).

In a particular implementation of the system 200, the canonical TD(λ)algorithm for prediction may be used for making a prediction about theoptimum return function based on the meta-parameters η 225 chosen. Theobjective of the TD(λ) algorithm is to minimise the squared errorbetween the value function approximator ν_(θ) (S) and the λ-returnG_(η)(τ),

$\begin{matrix}{{J( {\tau,\theta,\eta} )} = {{( {{G_{\eta}(\tau)} - {v_{\theta}(S)}} )^{2}\frac{\partial{J( {\tau,\theta,\eta} )}}{\partial\theta}} = {{- 2}( {{G_{\eta}(\tau)} - {v_{\theta}(S)}} )\frac{\partial{v_{\theta}(S)}}{\partial\theta}}}} & (8)\end{matrix}$

Here, τ is the first set of experiences starting with a starting stateS, and ∂J(τ, θ, η)/∂θ is a semi-gradient. For instance the A-return istreated as a constant.

The TD(λ) update function ƒ (τ, θ, η) applies stochastic gradientdescent to update the agent's policy parameters θ 215 to descend thegradient of the objective with respect to the policy parameters θ 215,so that

$\begin{matrix}{{f( {\tau,\theta,\eta} )} = {{{- \frac{\alpha}{2}}\frac{\partial{J( {\tau,\theta,\eta} )}}{\partial\theta}} = {{\alpha ( {{G_{\eta}(\tau)} - {v_{\theta}(S)}} )}\frac{\partial{v_{\theta}(S)}}{\partial\theta}}}} & (9)\end{matrix}$

Here, α is the learning rate for updating the policy parameters θ. Theupdate function ƒ here is differentiable with respect to themeta-parameters η 225, so that

$\begin{matrix}{\frac{\partial{f( {\tau,\theta,\eta} )}}{\partial\eta} = {{{- \frac{\alpha}{2}}\frac{\partial^{2}{J( {\tau,\theta,\eta} )}}{{\partial\theta}\mspace{14mu} {\partial\eta}}} = {\alpha \frac{\partial{G_{\eta}(\tau)}}{\partial\eta}\frac{\partial{v_{\theta}(S)}}{\partial\theta}}}} & (10)\end{matrix}$

The aim of the meta-gradient prediction in this implementation is toadjust the meta-parameters η 225 in the direction that achieves the bestpredictive accuracy. This is measured during the step described earlierand shown in step 306 of FIG. 3 where the updated policy parameters θ′are cross-validated based on a second set of experiences τ′ that startsfrom a state S′, using a mean squared error (MSE) meta-objectivefunction J′ and taking its semi-gradient, in the form

$\begin{matrix}{{{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )} = ( {{G_{\eta}( \tau^{\prime} )} - {v_{\theta^{\prime}}( S^{\prime} )}} )^{2}}{\frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\theta^{\prime}} = {{- 2}( {{G_{\eta^{\prime}}( \tau^{\prime} )} - {v_{\theta^{\prime}}( S^{\prime} )}} )\frac{\partial{v_{\theta^{\prime}}( S^{\prime} )}}{\partial\theta^{\prime}}}}} & (11)\end{matrix}$

Therefore, the meta-gradient of the meta-objective function ∂J′(τ′, θ′,η′)/∂η can be determined and implemented in conjunction with formulas(2) to (5) to arrive at the necessary updates for the meta-parameters η.

The meta-objective function J′ in this implementation can use anunbiased and long sighted return function G 220, for example usingη′={γ′, λ′}, where γ′=1 and λ′=1.

In a further implementation of the system 200, the meta-gradients may beapplied to control, such as an A2C actor-critic algorithm. In thisimplementation, the actor-critic update function combines bothprediction and control into a single update to the policy.

The semi-gradient of the A2C meta-objective function is defined as:

$\begin{matrix}{{- \frac{\partial{J( {\tau,\theta,\eta} )}}{\partial\theta}} = {{( {{G_{\eta}(\tau)} - {v_{\theta}(S)}} )\; \frac{{\partial\log}\mspace{14mu} {\pi_{\theta}( A \middle| S )}}{\partial\theta}} + {{c( {{G_{\eta}(\tau)} - {v_{\theta}(S)}} )}\frac{\partial{v_{\theta}(S)}}{\partial\theta}} + {d\; \frac{\partial{H( {\pi_{\theta}( {.| S } )} )}}{\partial\theta}}}} & (12)\end{matrix}$

In this formula, the first term represent a control objective thatconfigures the policy π_(θ) 210 to maximise the measured reward of thereturn function 220. The second term represents a prediction objectivethat configures the value function approximator ν_(θ) to accuratelyestimate the return of the return function G_(η)(τ). The third term is aterm for entropy H that regularizes the policy 210, and c and d arecoefficients that appropriately weight the different terms in themeta-objective function.

The A2C update function ƒ(τ, θ, η) applies stochastic gradient descentto update the policy parameters θ 215. This update function isdifferentiable with respect to the meta-parameters η 225, so that

$\begin{matrix}{{{f( {\tau,\theta,\eta} )} = {{- \alpha}\; \frac{\partial{J( {\tau,\theta,\eta} )}}{\partial\theta}}}{\frac{\partial{f( {\tau,\theta,\eta} )}}{\partial\eta} = {\alpha \; {\frac{\partial{G_{\eta}(\tau)}}{\partial\eta}\lbrack {\frac{{\partial\log}\mspace{14mu} {\pi_{\theta}( A \middle| S )}}{\partial\theta} + {c\; \frac{\partial{v_{\theta}(S)}}{\partial\theta}}} \rbrack}}}} & (13)\end{matrix}$

Here, α is a learning rate applied when updating the one or more policyparameters from one or more previous policy parameters.

The choice of meta-objective function 260 in this implementation is onethat serves to ensure that the return function maximises the performanceof the agent. This may be achieved using a policy-gradient objective ofthe form

$\begin{matrix}{\frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\theta^{\prime}} = {( {{G_{\eta^{\prime}}( \tau^{\prime} )} - {v_{\theta^{\prime}}( S^{\prime} )}} )\frac{{\partial\log}\mspace{14mu} {\pi_{\theta^{\prime}}( A^{\prime} \middle| S^{\prime} )}}{\partial\theta^{\prime}}}} & (14)\end{matrix}$

Here, G_(η′) is a further return function that evaluates the updatedpolicy in terms of the returns from the further return function whenapplied to the second set of experiences τ′, ν_(θ′)(S′) is the valuefunction associated with the updated policy for the state S′, and π_(θ′)(A′|S′) is the updated policy for action A′ in response to state S′.

Therefore, this formula assesses the success of the updated policyparameters θ′ in view of the returns computed under η′ using the secondset of experiences τ′.

When the updated policy parameters θ′ are assessed by cross-validationusing the meta-objective function in this implementation, fixedmeta-parameters η′ may be used that represent a good approximation ofthe true objective of the agent. This may comprise selecting reasonablevalues of η′ based on values that perform well in practice.

The meta-gradient learning algorithm under this implementation can thenbe implemented in the following manner. First, the policy parameters θ215 are updated based on the first set of experiences τ using the A2Cupdate function shown in formula (12). This and the gradient of theupdate function ∂ƒ(τ, θ, η)/∂η shown in formula (13) are accumulatedinto a trace z such as that shown earlier in formula (4). Then, theperformance is cross-validated on the second set of experiences τ′ usingthe policy gradient meta-objective ∂J′(τ′, θ′, η′)/∂η shown in formula(14). Finally, the meta-parameters η 225 can then be updated accordingto the gradient of the meta-objective function 260 according to formulas(2) to (5).

One aspect of the implementation described above is that the returnfunction G_(η)(τ) 220 is non-stationary, in that this updates throughoutthe training process along with the meta-parameters η 225. This may leadto the value function ν_(θ) becoming inaccurate, since it may beapproximating out of date returns.

For instance, the value function ν_(θ) may initially form a goodapproximation at the start of the training process where γ=0, but thenform a poorer approximation later in the training process after γ hasbeen adapted to γ=1

This likewise applies to the policy π 220, which also may be formedbased on out of date returns.

Therefore, in order to address this non-stationary aspect of the valuefunction ν_(θ) and the policy π 220, a method similar to the universalvalue function approximation (UVFA) may be implemented. Here, themeta-parameters η are provided as an additional input to condition thevalue function ν_(θ) and the policy π 220, in the form

v_(θ) ^(η) (S) = v_(θ) ([S;e_(η)]) π_(θ) ^(η) (S) = π_(θ) ([S;e_(η)])e_(η) = W_(η)η

Where e_(η) is the embedding of η, [s; e_(η)] is the concatenation ofvectors s and e_(η), and W_(η) is the embedding matrix (or a row vector,for a scalar 7) that is updated by backpropagation during training.

In this implementation, the agent then explicitly learns the valuefunction ν_(θ) and the policy π 220 most appropriate for any given valueof the meta-parameters η 225. This has the advantage of allowing themeta-parameters η to be adjusted without any need to wait for theapproximator to “catch up”.

The approaches and various implementations of the system 200 describedthus far can be scaled up. For instance, to improve efficiency the A2Cobjective and meta-objective function may be accumulated over alltime-steps within an n-step set of experiences. The A2C objectivefunction may be optimised by RMSProp without momentum. This results in adifferentiable function of meta-parameters η 225, and can therefore besubstituted similarly to stochastic gradient descent (see formula 13).As in IMPALA, an off-policy correction may be used, based on a V-tracereturn. For further efficient implementation, mini-sets of experiencesmay be computed in parallel, or sets of experiences may be reused twicefor both the update function and for cross-validation. For instance, inorder to reduce the data needed for meta learning, the experiences canbe used for both agent training and meta learning. For example,experiences τ can be used for updating θ into θ′ and the performance ofthis update can be validated via evaluating J′ on experiences τ′. Viceversa, the roles of τ and τ′ can be swapped so that experiences τ′ canbe used for updating θ into θ′, and the performance of this update canbe validated via evaluating J′ on experiences τ. In this way, theproposed method does not require extra data other than the data used totrain the agent parameter θ to conduct the meta learning update to η.

For a system of one or more computers to be configured to performparticular operations or actions means that the system has installed onit software, firmware, hardware, or a combination of them that inoperation cause the system to perform the operations or actions. For oneor more computer programs to be configured to perform particularoperations or actions means that the one or more programs includeinstructions that, when executed by data processing apparatus, cause theapparatus to perform the operations or actions.

Embodiments of the subject matter and the functional operationsdescribed in this specification can be implemented in digital electroniccircuitry, in tangibly-embodied computer software or firmware, incomputer hardware, including the structures disclosed in thisspecification and their structural equivalents, or in combinations ofone or more of them. Embodiments of the subject matter described in thisspecification can be implemented as one or more computer programs, i.e.,one or more modules of computer program instructions encoded on atangible non transitory program carrier for execution by, or to controlthe operation of, data processing apparatus. Alternatively or inaddition, the program instructions can be encoded on an artificiallygenerated propagated signal, e.g., a machine-generated electrical,optical, or electromagnetic signal that is generated to encodeinformation for transmission to suitable receiver apparatus forexecution by a data processing apparatus. The computer storage mediumcan be a machine-readable storage device, a machine-readable storagesubstrate, a random or serial access memory device, or a combination ofone or more of them. The computer storage medium is not, however, apropagated signal.

The term “data processing apparatus” encompasses all kinds of apparatus,devices, and machines for processing data, including by way of example aprogrammable processor, a computer, or multiple processors or computers.The apparatus can include special purpose logic circuitry, e.g., an FPGA(field programmable gate array) or an ASIC (application specificintegrated circuit). The apparatus can also include, in addition tohardware, code that creates an execution environment for the computerprogram in question, e.g., code that constitutes processor firmware, aprotocol stack, a database management system, an operating system, or acombination of one or more of them.

A computer program (which may also be referred to or described as aprogram, software, a software application, a module, a software module,a script, or code) can be written in any form of programming language,including compiled or interpreted languages, or declarative orprocedural languages, and it can be deployed in any form, including as astand-alone program or as a module, component, subroutine, or other unitsuitable for use in a computing environment. A computer program may, butneed not, correspond to a file in a file system. A program can be storedin a portion of a file that holds other programs or data, e.g., one ormore scripts stored in a markup language document, in a single filededicated to the program in question, or in multiple coordinated files,e.g., files that store one or more modules, sub programs, or portions ofcode. A computer program can be deployed to be executed on one computeror on multiple computers that are located at one site or distributedacross multiple sites and interconnected by a communication network.

As used in this specification, an “engine,” or “software engine,” refersto a software implemented input/output system that provides an outputthat is different from the input. An engine can be an encoded block offunctionality, such as a library, a platform, a software development kit(“SDK”), or an object. Each engine can be implemented on any appropriatetype of computing device, e.g., servers, mobile phones, tabletcomputers, notebook computers, music players, e-book readers, laptop ordesktop computers, PDAs, smart phones, or other stationary or portabledevices, that includes one or more processors and computer readablemedia. Additionally, two or more of the engines may be implemented onthe same computing device, or on different computing devices.

The processes and logic flows described in this specification can beperformed by one or more programmable computers executing one or morecomputer programs to perform functions by operating on input data andgenerating output. The processes and logic flows can also be performedby, and apparatus can also be implemented as, special purpose logiccircuitry, e.g., an FPGA (field programmable gate array) or an ASIC(application specific integrated circuit). For example, the processesand logic flows can be performed by and apparatus can also beimplemented as a graphics processing unit (GPU).

Computers suitable for the execution of a computer program include, byway of example, can be based on general or special purposemicroprocessors or both, or any other kind of central processing unit.Generally, a central processing unit will receive instructions and datafrom a read only memory or a random access memory or both. The essentialelements of a computer are a central processing unit for performing orexecuting instructions and one or more memory devices for storinginstructions and data. Generally, a computer will also include, or beoperatively coupled to receive data from or transfer data to, or both,one or more mass storage devices for storing data, e.g., magnetic,magneto optical disks, or optical disks. However, a computer need nothave such devices. Moreover, a computer can be embedded in anotherdevice, e.g., a mobile telephone, a personal digital assistant (PDA), amobile audio or video player, a game console, a Global PositioningSystem (GPS) receiver, or a portable storage device, e.g., a universalserial bus (USB) flash drive, to name just a few.

Computer readable media suitable for storing computer programinstructions and data include all forms of non-volatile memory, mediaand memory devices, including by way of example semiconductor memorydevices, e.g., EPROM, EEPROM, and flash memory devices; magnetic disks,e.g., internal hard disks or removable disks; magneto optical disks; andCD ROM and DVD-ROM disks. The processor and the memory can besupplemented by, or incorporated in, special purpose logic circuitry.

To provide for interaction with a user, embodiments of the subjectmatter described in this specification can be implemented on a computerhaving a display device, e.g., a CRT (cathode ray tube) or LCD (liquidcrystal display) monitor, for displaying information to the user and akeyboard and a pointing device, e.g., a mouse or a trackball, by whichthe user can provide input to the computer. Other kinds of devices canbe used to provide for interaction with a user as well; for example,feedback provided to the user can be any form of sensory feedback, e.g.,visual feedback, auditory feedback, or tactile feedback; and input fromthe user can be received in any form, including acoustic, speech, ortactile input. In addition, a computer can interact with a user bysending documents to and receiving documents from a device that is usedby the user; for example, by sending web pages to a web browser on auser's client device in response to requests received from the webbrowser.

Embodiments of the subject matter described in this specification can beimplemented in a computing system that includes a back end component,e.g., as a data server, or that includes a middleware component, e.g.,an application server, or that includes a front end component, e.g., aclient computer having a graphical user interface or a Web browserthrough which a user can interact with an implementation of the subjectmatter described in this specification, or any combination of one ormore such back end, middleware, or front end components. The componentsof the system can be interconnected by any form or medium of digitaldata communication, e.g., a communication network. Examples ofcommunication networks include a local area network (“LAN”) and a widearea network (“WAN”), e.g., the Internet.

The computing system can include clients and servers. A client andserver are generally remote from each other and typically interactthrough a communication network. The relationship of client and serverarises by virtue of computer programs running on the respectivecomputers and having a client-server relationship to each other.

While this specification contains many specific implementation details,these should not be construed as limitations on the scope of anyinvention or of what may be claimed, but rather as descriptions offeatures that may be specific to particular embodiments of particularinventions. Certain features that are described in this specification inthe context of separate embodiments can also be implemented incombination in a single embodiment. Conversely, various features thatare described in the context of a single embodiment can also beimplemented in multiple embodiments separately or in any suitablesubcombination. Moreover, although features may be described above asacting in certain combinations and even initially claimed as such, oneor more features from a claimed combination can in some cases be excisedfrom the combination, and the claimed combination may be directed to asubcombination or variation of a subcombination.

Similarly, while operations are depicted in the drawings in a particularorder, this should not be understood as requiring that such operationsbe performed in the particular order shown or in sequential order, orthat all illustrated operations be performed, to achieve desirableresults. In certain circumstances, multitasking and parallel processingmay be advantageous. Moreover, the separation of various system modulesand components in the embodiments described above should not beunderstood as requiring such separation in all embodiments, and itshould be understood that the described program components and systemscan generally be integrated together in a single software product orpackaged into multiple software products.

Particular embodiments of the subject matter have been described. Otherembodiments are within the scope of the following claims. For example,the actions recited in the claims can be performed in a different orderand still achieve desirable results. As one example, the processesdepicted in the accompanying figures do not necessarily require theparticular order shown, or sequential order, to achieve desirableresults. In certain implementations, multitasking and parallelprocessing may be advantageous.

What is claimed is:
 1. (canceled)
 2. A reinforcement learning systemcomprising one or more computers configured to: retrieve training datacomprising a plurality of experiences generated as a result of an agentinteracting with an environment to perform a task in an attempt toachieve a specified result, each experience comprising an observationcharacterizing a state of the environment, an action performed by theagent in response to the observation and a reward received in responseto the action; and train a reinforcement learning neural network havinga plurality of policy parameters to control the agent to perform thetask by jointly training (i) the reinforcement learning neural networkand (ii) an objective function that has one or more objective functionparameters and that evaluates performance of the agent based on theactions performed by the agent, comprising: updating the one or morepolicy parameters for the reinforcement learning neural network based ona first set of the experiences using the objective function; updatingthe one or more objective function parameters of the objective functionbased on the one or more updated policy parameters and a second set ofthe experiences, wherein the one or more objective function parametersare updated via a gradient ascent or descent method using ameta-objective function differentiated with respect to the one or moreobjective function parameters, wherein the meta-objective function isdependent on the one or more policy parameters; retrieving updatedexperiences generated as a result of the agent interacting with theenvironment to perform the task under the control of the reinforcementneural network using the one or more updated policy parameters and theone or more updated objective function parameters; further updating theone or more policy parameters based on a first set of the updatedexperiences using the one or more updated objective function parameters;and further updating the one or more objective function parameters basedon the further updated policy parameters and a second set of the updatedexperiences via the gradient ascent or descent method.
 3. Thereinforcement learning system of claim 2, wherein updating the one ormore objective function parameters utilizes a differential of the one ormore updated policy parameters with respect to the one or more objectivefunction parameters.
 4. The reinforcement learning system of claim 2,wherein updating the one or more objective function parameters comprisesapplying a further objective function as part of the meta-objectivefunction and evaluating the updated policy from the further objectivefunction when applied to the second set of experiences.
 5. Thereinforcement learning system of claim 2, wherein the updating of theone or more policy parameters applies one or more of a policy and avalue function that are conditioned on the one or more objectivefunction parameters.
 6. The reinforcement learning system of claim 5,wherein the conditioning is via an embedding of the one or moreobjective function parameters.
 7. The reinforcement learning system ofclaim 2, wherein the one or more objective function parameters compriseone or more of a discount factor of the objective function and abootstrapping factor of the objective function.
 8. The reinforcementlearning system of claim 2, wherein the one or more computers arefurther configured to: update the one or more policy parameters for thereinforcement learning neural network based on the second set of theexperiences; and update the one or more objective function parameters ofthe objective function based on the one or more updated policyparameters and the first set of the experiences, wherein the one or moreobjective function parameters are updated via the gradient ascent ordescent method.
 9. The reinforcement learning system of claim 2, whereinthe differentiated meta-objective function is:$\frac{\delta \; {J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\eta} = {\frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\theta^{\prime}}\frac{d\; \theta^{\prime}}{d\; \eta}}$where: η are the one or more objective function parameters; and J′(τ′,θ′, η′) is the meta-objective function conditioned on the second set ofexperiences τ′, the one or more updated policy parameters θ′ and one ormore further objective function parameters η′ of a further objectivefunction forming part of the meta-objective function.
 10. Thereinforcement learning system of claim 9, wherein the system isconfigured to calculate the differentiated meta-objective function basedon a differential of the updated policy parameters θ′ with respect tothe objective function parameters η, dθ′/dη, calculated by adding adifferential of an update function with respect to the objectivefunction parameters, dƒ(τ, θ, η)/dη, the update function being forupdating the policy, to a differential of the policy parameters θ withrespect to the objective function parameters η, dθ/dη.
 11. Thereinforcement learning system of claim 10 wherein the differential ofthe update function with respect to the objective function parameters,∂ƒ(τ, θ, η)/∂η, is calculated via:$\frac{\partial{f( {\tau,\theta,\eta} )}}{\partial\eta} = {\alpha \; {\frac{\partial{G_{\eta}(\tau)}}{\partial\eta}\lbrack {\frac{{\partial\log}\mspace{14mu} {\pi_{\theta}( A \middle| S )}}{\partial\theta} + {c\; \frac{\partial{v_{\theta}(S)}}{\partial\theta}}} \rbrack}}$where: α is a learning rate applied when updating the one or more policyparameters from one or more previous policy parameters; G_(η)(τ) is theobjective function that evaluates performance of the agent from thefirst set of experiences r based on the one or more objective functionparameters η; π_(θ) the policy for the reinforcement learning neuralnetwork for determining actions A from states S, the policy π_(θ)operating according to the one or more policy parameters θ; c is acoefficient; and ν_(θ)(S′) is a value function that determines valuesfor states s based on the one or more policy parameters θ.
 12. Thereinforcement learning system of claim 9, wherein:$\frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\theta^{\prime}} - {( {{G_{\eta^{\prime}}( \tau^{\prime} )} - {v_{\theta^{\prime}}( S^{\prime} )}} )\frac{{\partial\log}\mspace{14mu} {\pi_{\theta^{\prime}}( A^{\prime} \middle| S^{\prime} )}}{\partial\theta^{\prime}}}$where: G_(τ′) (τ′) is the further objective function that evaluatesperformance of the agent from the second set of experiences τ′ based onthe one or more further objective function parameters η′; π_(θ) thepolicy for the reinforcement learning neural network for determiningactions A′ from states S′ taken from the second set of experiences τ′,the policy π_(θ), operating according to the one or more updated policyparameters θ′; and ν_(θ′)(S′) is a value function that determines valuesfor states S′ based on the one or more updated policy parameters θ′. 13.The reinforcement learning system of claim 9, wherein the one or morefurther objective function parameters are kept fixed.
 14. Thereinforcement learning system of claim 9, wherein updating the one ormore objective function parameters comprises calculating:$\eta^{\prime} = {\eta - {\beta \frac{\partial{J^{\prime}( {\tau^{\prime},\theta^{\prime},\eta^{\prime}} )}}{\partial\eta}}}$where η′ are the one or more updated objective function parameters; andβ is a learning factor for updating the one or more objective functionparameters.
 15. A computer-implemented method for reinforcementlearning, the method comprising: retrieving training data comprising aplurality of experiences generated as a result of an agent interactingwith an environment to perform a task in an attempt to achieve aspecified result, each experience comprising an observationcharacterizing a state of the environment, an action performed by theagent in response to the observation and a reward received in responseto the action; and training a reinforcement learning neural networkhaving a plurality of policy parameters to control the agent to performthe task by jointly training (i) the reinforcement learning neuralnetwork and (ii) an objective function that has one or more objectivefunction parameters and that evaluates performance of the agent based onthe actions performed by the agent, comprising: updating the one or morepolicy parameters for the reinforcement learning neural network based ona first set of the experiences using the objective function; updatingthe one or more return parameters of the objective function used tocalculate the respective return values based on the one or more updatedpolicy parameters and a second set of the experiences, wherein the oneor more objective function parameters are updated via a gradient ascentor descent method using a meta-objective function differentiated withrespect to the one or more objective function parameters, wherein themeta-objective function is dependent on the one or more policyparameters; retrieving updated experiences generated as a result of theagent interacting with the environment to perform the task under thecontrol of the reinforcement neural network using the one or moreupdated policy parameters and the one or more updated objective functionparameters; further updating the one or more policy parameters based ona first set of the updated experiences using the one or more updatedobjective function parameters; and further updating the one or moreobjective function parameters based on the further updated policyparameters and a second set of the updated experiences via the gradientascent or descent method.
 16. The method of claim 15 wherein updatingthe one or more objective function parameters utilizes a differential ofthe one or more updated policy parameters with respect to the one ormore objective function parameters.
 17. The method of claim 15, whereinupdating the one or more objective function parameters comprisesapplying a further objective function as part of the meta-objectivefunction and evaluating the updated policy from the further objectivefunction when applied to the second set of experiences.
 18. The methodof claim 15, wherein the updating of the one or more policy parametersapplies one or more of a policy and a value function that areconditioned on the one or more objective function parameters.
 19. Themethod of claim 18, wherein the conditioning is via an embedding of theone or more objective function parameters.
 20. The method of claim 15,further comprising: updating the one or more policy parameters for thereinforcement learning neural network based on the second set of theexperiences; and updating the one or more objective function parametersof the objective function based on the one or more updated policyparameters and the first set of the experiences, wherein the one or moreobjective function parameters are updated via the gradient ascent ordescent method.
 21. One or more non-transitory computer-readable storagemedia storing instructions that when executed by one or more computerscause the one or more computers to perform operations comprising:retrieving training data comprising a plurality of experiences generatedas a result of an agent interacting with an environment to perform atask in an attempt to achieve a specified result, each experiencecomprising an observation characterizing a state of the environment, anaction performed by the agent in response to the observation and areward received in response to the action; and training a reinforcementlearning neural network having a plurality of policy parameters tocontrol the agent to perform the task by jointly training (i) thereinforcement learning neural network and (ii) an objective functionthat has one or more objective function parameters and that evaluatesperformance of the agent based on the actions performed by the agent,comprising: updating the one or more policy parameters for thereinforcement learning neural network based on a first set of theexperiences using the objective function; updating the one or moreobjective function parameters of the objective function used tocalculate the respective return values based on the one or more updatedpolicy parameters and a second set of the experiences, wherein the oneor more objective function parameters are updated via a gradient ascentor descent method using a meta-objective function differentiated withrespect to the one or more objective function parameters, wherein themeta-objective function is dependent on the one or more policyparameters; retrieving updated experiences generated as a result of theagent interacting with the environment to perform the task under thecontrol of the reinforcement neural network using the one or moreupdated policy parameters and the one or more updated objective functionparameters; further updating the one or more policy parameters based ona first set of the updated experiences using the one or more updatedobjective function parameters; and further updating the one or moreobjective function parameters based on the further updated policyparameters and a second set of the updated experiences via the gradientascent or descent method.